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Enable oculus vr at runtime in compiled game
So I am trying to make a vr mod for this game, and it doesn't have the "virtual reality supported" box enabled. So whats the best way to ether access the c++ functions by Oculus from c# or somehow get unity VR working without having checked the "Virtual reality supported" box?
EDIT: to clarify, I dont want any of the complex functions, I really just want a way to get the positions and rotations of all the different nodes and a way to render a camera to the vr headset.
Answer by whenyourchillbutyoudontknowit_chilling · Sep 01, 2019 at 04:01 PM
Just asking, what does this have to do with modding?
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