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Question by ElementalVenom · Aug 08, 2016 at 07:13 PM · c#pluginsmodelsmodding

How to load files(Models,audio,ect) After game is compiled

Hello unity community!

I am creating a fully mod-able game and am wondering how to allow each mod to be able to import its own assets. These mods will be sort of "plugins" so the assets they use have to be loadable from a path they choose(And not in the resources file that unity makes). I am hoping to load FBX files and MP3 files.

How do I accomplish this?

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avatar image Cherno · Aug 08, 2016 at 08:49 PM 0
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There is a FBX runtime importer, look for a thread in the forums.

Don't know about $$anonymous$$P3 files, a Google search will hopefully yield some results.

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