- Home /
Question by
ElementalVenom · Aug 08, 2016 at 07:13 PM ·
c#pluginsmodelsmodding
How to load files(Models,audio,ect) After game is compiled
Hello unity community!
I am creating a fully mod-able game and am wondering how to allow each mod to be able to import its own assets. These mods will be sort of "plugins" so the assets they use have to be loadable from a path they choose(And not in the resources file that unity makes). I am hoping to load FBX files and MP3 files.
How do I accomplish this?
Comment
There is a FBX runtime importer, look for a thread in the forums.
Don't know about $$anonymous$$P3 files, a Google search will hopefully yield some results.
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
Bounds vs BoxCollider producing different sizes when provided same values? 2 Answers
AndroidJavaObject that ships with c# API 0 Answers