Ironpython for Modding
I want to embed a scripting language for my game so that the players can create mods using it. What I thought was embedding a Ironpython interpreter within my C# code and interpret user-generated code within runtime.
So here are my questions: 1. Is Ironpython compatible with Unity version of .NET? 2. If it does work, how would it perform? 3. If it does not work with Unity, what languages are good for scripting?
Answer by jdhardy · Feb 15, 2016 at 07:00 PM
Unless the .NET version used by Unity has been changed to something more modern, it's unlikely IronPython will work. Last time I looked at it Unity's version was slightly different than any other. It should be possible to get it to build but I don't think anyone has ever done the work.
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