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Problems running client with Photon code on other computers
I recently started using the "Photon Unity Network" plugin and I've gotten it working great on my computer -- both in the .exe I build and in unity.
The issue comes when I share this build with others via dropbox. Specifically, I think it connects fine to the photon server, but when I do something like
PhotonNetwork.playerName = GUILayout.TextField(PhotonNetwork.playerName);
It works fine on my computer, but when another player runs it, the output log reads: NullReferenceException: Object reference not set to an instance of an object
Is there something additional I need to give them, or that needs to be packaged with the client?
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