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Question by unity_3dworldcgtrader · Sep 11, 2020 at 04:52 PM · playerprefsnot workingsetactivelevel selectlocking

Level Button Image not hiding playerprefebs

Please Help .! Thank's I create two script given below .. I have 5 Level Button with Locker Images on Main Menu Scene ... & only 1 "Level Complete Button" in another scene ..

Now i want to unlock button 2 .. When i click 1st time on "Level Complete Button" ..Similarly go back to Main Menu select level 2 then Unlock Button 3 using the same "LevelCompleteButton"

Buttons lock & Unlock working perfect using this method .. But Locker Images are not hiding, Not working but .. So Please Check my idea for locking "Images" .. Thanks using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine;

 public class LevelsLocker : MonoBehaviour
 {
     // Start is called before the first frame update
     public GameObject[] LockImages;
 
     static int unlock;
    
     public void Start()
     {
         unlock = PlayerPrefs.GetInt("Level");
       
       
 
     }
 
 
     // Update is called once per frame
      void  Update()
     {
         if (unlock >= 1)
         {
             LockImages [0].gameObject.SetActive(false);
 
         }
 
         if (unlock >= 2)
         {
             LockImages [1].gameObject.SetActive(false);
 
         }
 
         if (unlock >= 3)
         {
             LockImages [2].gameObject.SetActive(false);
 
         }
 
         if (unlock >= 4)
         {
             LockImages [3].gameObject.SetActive(false);
 
         }
 
         if (unlock >= 5)
         {
             LockImages [4].gameObject.SetActive(false);
 
         }
     }
     public void OnLevel1()
     {
 
         unlock = 1;
         PlayerPrefs.SetInt("level", unlock);
         PlayerPrefs.SetInt("LevelCount", 1);
         SceneManager.LoadScene("LevelComplete");
 
 
     }
     public void OnLevel2()
     {
 
 
         if (PlayerPrefs.GetInt("level") >= 2)
         {
             PlayerPrefs.SetInt("LevelCount", 2);
             SceneManager.LoadScene("LevelComplete");
         }
 
     }
     public void OnLevel3()
     {
 
 
         if (PlayerPrefs.GetInt("level") >= 3)
         {
             PlayerPrefs.SetInt("LevelCount", 3);
             SceneManager.LoadScene("LevelComplete");
         }
 
     }
  
 }
 

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class LevelButtonManager : MonoBehaviour
 {
     // Start is called before the first frame update
     int levelnumber;
     void Start()
     {
         levelnumber = PlayerPrefs.GetInt("LevelCount");
     }
 
     // Update is called once per frame
     void Update()
     {
        
     }
 
     public void OnNext()
     {
         if (PlayerPrefs.GetInt("level") == PlayerPrefs.GetInt("LevelCount"))
         {
             PlayerPrefs.SetInt("level", PlayerPrefs.GetInt("level") + 1);
             PlayerPrefs.SetInt("LevelCount", PlayerPrefs.GetInt("LevelCount") + 1);
             
             SceneManager.LoadScene("TestMenu");
 
         }
     }
 }
 
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