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Is PlayerPrefs stored for in-editor testing?
Is PlayerPrefs stored somewhere when the app is being tested in the Unity IDE/editor? If so, where?
Answer by SirKline · Oct 12, 2011 at 10:18 AM
Quote from: http://unity3d.com/support/documentation/ScriptReference/PlayerPrefs.html :
On Windows standalone players, PlayerPrefs are stored in the registry under HKCU\Software[company name][product name] key, where company and product names are the names set up in Project Settings.
This is where the editor stores the data as well
For anyone else wasting too much time on this, for me in case of the Unity Editor 2020 on PC it was at HKCU\Software\Unity\UnityEditor[company name][product name]
Answer by Antviss · May 21, 2018 at 10:27 PM
I'm aware that this is an old post, but if anyone comes here nowadays, the registry path for PlayerPrefs in Unity Editor on Windows is:
Computer\HKEY_CURRENT_USER\Software\Unity\UnityEditor\CompanyName\ProductName
(Replace "CompanyName" and "ProductName" according your project)
Answer by DaveA · Jun 18, 2011 at 04:27 AM
The faq seems to only list where the PlayerPrefs are stored in editor on a $$anonymous$$ac - what about a PC?
Does not answer the question. The question asks where a game stores playerprefs while running in the editor.
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