Question by
Nidza2507 · Jan 29, 2020 at 10:58 PM ·
uicoroutineienumeratormathf.lerp
Weird behaviour with mathf.lerp
void FixedUpdate()
{
if(Condition == true)
{
StartCoroutine("FadeTransition");
}
}
IEnumerator FadeTransition()
{
canvas.alpha = Mathf.Lerp(startAlpha, 1, Delay);
yield return null;
}
Here's my code, and the behaviour i'm getting is that every time that it starts it sets the value of the float to the value of the time that's specified in the mathf.lerp function (Delay variable)
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