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Question by MikeTeavee · Oct 16, 2018 at 06:27 PM · vuforiafreezeplaymode

Play mode completely locks up my computer

Completely losing my mind over this one...

Clicking Play-button often completely locks up my computer, I can't even move the mouse cursor. I have to do a hard reset of my system.

Ran a CPU overnight stress test, a GPU test, and several memory tests. The computer passes these tests no problem.

I also tried playing some games on max settings, no issues at all. This is clearly only happening when Unity is running.

90% of the crashes happen when I hit the play button... 10% of the time the same freeze happens randomly. (usually freezes while importing HoloLens.DLL, but maybe this is just coincidence?).

For the project, we are all using Unity 2017.4.7f1 + Vuforia, but I have tried other versions including Unity v2018 and the crash still happens! I have also reinstalled Windows, and all that stuff.

Please help me, I have no idea what to do! Is it possible that a old webcam or older LCD monitor could cause this problem, those are the only two things left to check.

Computer is: AMD Threadripper 1950x, 32 GB GSkill GDDR4 RAM, Gigabyte 399x designare EX, Asus GTX 1080 Turbo, Windows 10 with latest updates.

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avatar image APSchmidt · Oct 16, 2018 at 07:01 PM 0
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Does this happen when you hit the play button in a completely empty project?

avatar image MikeTeavee APSchmidt · Oct 16, 2018 at 07:16 PM 0
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UPDATE:

Playmode causes Unity to crash on an empty project.

(edited for simplicity)

avatar image APSchmidt MikeTeavee · Oct 17, 2018 at 01:36 PM 0
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What does the "Editor.log" say after a crash? You can find it in "C:\Users\Username\AppData\Local\Unity\Editor".

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Answer by MikeTeavee · Oct 19, 2018 at 03:23 PM

Fixed the problem. Apparently programs such as Unity have been coded to utilize a fused-multiply-add CPU instruction set, otherwise known as the FMA instruction set. AMD has a known bug with FMA and the company has released a press statement to look for motherboard updates to fix the issue. Last night I flashed to the latest BIOs for my motherboard; now the system is 100% stable when using Unity!

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avatar image APSchmidt · Oct 20, 2018 at 05:08 PM 0
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Glad that you fixed your problem! :D

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Answer by JusSumGuy · Oct 16, 2018 at 07:27 PM

If it worked on the empty project you probably have a loop inside of an update function in one of your scripts.

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avatar image MikeTeavee · Oct 16, 2018 at 07:35 PM 0
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True, but read my comment to AnneSchmidt. A crash occured after opening the empty project for a second time.

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Answer by lihail123 · Mar 29, 2020 at 08:55 AM

For anyone seeing this question and it might help you: this happened to me too, and finally I realized I had an infinite loop in one of my Awake functions. Sounds pretty obvious/stupid, but it's worth checking out.

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