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How to use chunked transfer in UnityWebRequest?
Hi, UnityWebRequest has a "chunkedTransfer" property for enabling chunked transfer but I am a bit confused on how to actually use chunked transfer. There is no example in the documentation about this.
I am trying to send byte data in chunks with HTTP Post request. Sending the whole array at once works, but how can I write data into a request stream as the data comes in? (I am reading audio from microphone for speech recognition)
What I am trying to achieve is described there: https://docs.microsoft.com/en-us/azure/cognitive-services/speech/how-to/how-to-chunked-transfer
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