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Question by unity_AEB7B61E16859CC1D2DC · Dec 22, 2021 at 08:59 AM · bugunityeditorwhile loop

Why my unity not responding after 17 questions?

I am making a quiz game having 20 questions in but after 17 questions my unity stuck. i am using this function to generate questions.

 public void RandomAppear()
     {
         bool flag = false;
         int num = 0;
 
         dd += 1;
         while (!flag)       //Note : while is not in update function
         {
             num = Random.Range(1, 20);
             //Debug.Log("Finding Question");
 
             if (num == 1 && PlayerPrefs.GetInt("Quest_1") == 0)
             {
                 Debug.Log("num" + num);
                 PlayerPrefs.SetInt("Quest_1", 1);
                 PlayerPrefs.Save();
                 QuestionsList[num - 1].SetActive(true);
                 flag = true;
                 counter++;
             } // goes upto 20

I am using this function to save data if answer is correct:

 public void Question_01()
     {
         if (PlayerPrefs.GetInt("Level_1") == 0)
         {
 
             if (PlayerPrefs.GetInt("ReplayQuestion") != 1)
             {
                 totalQuest++;
                 PlayerPrefs.SetInt("QuestionsCompleted", totalQuest);
 
                 correctAnsw++;
                 PlayerPrefs.SetInt("CorrectAnswers", correctAnsw);
             }
             PlayerPrefs.SetInt("Level_1", 1);
             PlayerPrefs.SetInt("RightAns", 1);
             PlayerPrefs.Save();
         }
     }

if answer is not correct then this function:

  public void RetryQuestion()
     {
         int number = PlayerPrefs.GetInt("ReplayQuestion");
          Debug.Log(number + " RetryQuestion here");
         QuestionsList[number-1].SetActive(true);
        
        
     }

// this function calls at wrong answer and then we used below scripts functions public void Quest_01() { if (PlayerPrefs.GetInt("ReplayQuestion") != 1) { SaveLvl_01.totalQuest++; } PlayerPrefs.SetInt("ReplayQuestion", 1); PlayerPrefs.Save(); }

AS i set my total 'totalQuest' to 17 it not stuck but i want it to work for 20 questions

 if (totalQuest == 17)
         {
             Debug.Log("Completed");
             FinalScreen.SetActive(true);
             Scorecard.SetActive(false);
             ResultScreen.SetActive(false);
             Handheld.Vibrate();
 
             // nextquestion.interactable = false;
         }




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