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Question by Reaverb0t · Sep 02, 2019 at 10:36 PM · delayienumeratorwhile loop

How do I make this into a loop with a delay?

I thought I did it right, this function is called at start but for some reason it is spawning hundreds at once.

That first line - It's at the top of the script.

I skipped over other unnecessary code.

SpawnCycle is called once on start.

I want everything in the while loop to be delayed the length of "RandomSpawnTime" every time it loops.

 float RandomSpawnTime = Random.Range(3f,10f);



     IEnumerator SpawnCycle()
         {
             while (SpawnerActive == true)
             {
                 RandomizeSide();
                 if (IsSpawnedLeft == true)
                 {
                     GameObject Spawnee = Instantiate(Enemy, LeftAreaCenter, Quaternion.identity);
                     Enemy.GetComponent<Enemy>().IsLeftOpponent = true;
                 }
                 else
                 {
                     GameObject Spawnee = Instantiate(Enemy, RightAreaCenter, Quaternion.identity);
                     Enemy.GetComponent<Enemy>().IsLeftOpponent = false;
                 }
                 yield return new WaitForSeconds(RandomSpawnTime);
             }
         }



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avatar image goutham12 · Sep 03, 2019 at 04:31 AM 1
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Your Porblem is declaring randomSpawnTIme. try like

float RandomSpawnTime = 0.0f;

IEnumerator SpawnCycle() {

RandomSpawnTime = Random.Range(3f,10f);

while (SpawnerActive == true) {

}

}

avatar image Hellium · Sep 03, 2019 at 04:41 AM 0
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Where is StartCoroutine( SpawnCycle() ); called? Not in the Update, right?

avatar image goutham12 Hellium · Sep 03, 2019 at 06:25 AM 0
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yah right. you don't need to change your code. just assaing the randomspawntime value in the start method or inside startcouroutine method.

Don't forget that never use couroutines in update

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