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Question by off112 · Jun 21, 2018 at 06:58 PM · spawnwhile loop

while loop freeze when trying to spawn object

Hi,

I want to prevent my enemy to spawn on my player. I have tried to do it with a while loop, but it always freeze the game. Could someone help me

Here is my code:

  public GameObject Enemy;
  public GameObject Player;
   
   
   public void Start () {
   
   //Create a new enemy.
   Instantiate(Enemy, SpawnPosition(), Quaternion.identity);
   
   }
   
   //Create enemy position.
   Vector2 SpawnPosition(){
           
           float x, y;
           x = Random.Range(-2.7f, 2.7f);
           y = Random.Range(3.8f, -4.0f);

          //Create new place to spawn outside player.
          while(Vector2.Distance(Player.transform.position,new Vector2(x, y)) < 7 )
          {
            x = Random.Range(-2.7f, 2.7f);
            y = Random.Range(3.8f, -4.0f);
          }
           return new Vector2(x, y);
       }


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Answer by SlowCircuit · Jun 21, 2018 at 07:14 PM

If it freezes then the loop is running itself over and over again infinitely. I assume that means that your distance is never above 7. To fix this, just increase the values in your random ranges until the distance can reach above 7. I would recommend also have in an int that counts how many times the loop runs and do a Debug.Log of the int after the loop. That way you can see if your values are still too low causing the loop to take a really long time to work.

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