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Question by starikcetin · May 25, 2015 at 11:11 AM · collisionnavmeshnavmeshagentpathfinding

How to make whole navmesh agent avoid carves rather then center of it?

Currently only center of my navmesh agents avoid navmesh carves. This causes collisions with obstacles. Is there a way to make the "whole" navmesh agent avoid carves created by obstacles when calculating the path?

Note: I cannot bake with obstacles because they will be added on runtime. But they will stay stationary after added to scene.

Thanks in advance.

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