Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Vortexboy · Jan 02, 2019 at 03:17 AM · iosxcodeautomationbuildsettings

How to automatically modify the settings in Xcode

How to automatically modify the "Launch Screen File" in Xcode to automatically specify the file.

     [Serializable]
     [LabelText("iOS")]
     public class IosCommonSetting : PlatformCommonSetting
     {
         public string build;
 
         [FilePath(AbsolutePath = true)]
         public string plistPath;
 
         [FilePath(AbsolutePath = true)]
         public string xibPath;
 
         public override void Apply()
         {
             base.Apply();
             PlayerSettings.iOS.buildNumber = build;
 
             if (!string.IsNullOrEmpty(plistPath))
             {
                 AutoBuilder.current.onBuildSucceed -= ModifyPlist;
                 AutoBuilder.current.onBuildSucceed += ModifyPlist;
             }
 
             if (!string.IsNullOrEmpty(xibPath))
             {
                 AutoBuilder.current.onBuildSucceed -= ModifyXib;
                 AutoBuilder.current.onBuildSucceed += ModifyXib;
             }
         }
 
         private void ModifyPlist()
         {
             //Here I implemented the configuration of modifying the "plist"
 #if UNITY_IOS
             var plist = new UnityEditor.iOS.Xcode.PlistDocument();
             plist.ReadFromFile(plistPath);
             plist.root.SetString("CFBundleShortVersionString", version);
             plist.root.SetString("CFBundleVersion", build);
             plist.WriteToFile(string.Format("{0}/Info.plist", AutoBuilder.current.outputPath));
 #endif
         }
 
         private void ModifyXib()
         {
             //I need to add an automatic modification to the file specified by "Launch Screen File" in Xcode.
 #if UNITY_IOS
             var path = File.ReadAllLines(xibPath);
             File.WriteAllLines(string.Format("{0}/LaunchScreen-iPad.xib", AutoBuilder.current.outputPath), path);
 #endif
         }
     }

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Vortexboy · Jan 08, 2019 at 07:03 AM 0
Share

Help $$anonymous$$e...

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

132 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

iOS Plugin Files Not Being Added To Project 1 Answer

ITMS-90086 Missing 64-bit support,I got this error in Xcode 1 Answer

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Apple Mach-O Linker (ID) errors 0 Answers

iOS Javascript problem 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges