Question by 
               da_la_da_la_ · Jul 25, 2017 at 05:29 PM · 
                c#waitforsecondsstartcoroutine  
              
 
              nothing called after WaitForSeconds
I am trying to have the player leave something after it leaves a certain platform if it collides with a certain object.
this is my code:
 if (i == 1){
             //leave bomb for following player
             player = collision.gameObject;
             Transform t = transform;
             currentPlatform = player.currentPlatform;
             StartCoroutine ("Wait");
 }
 ...
 public IEnumerator Wait(){
         //wait until player moves to new column
         print(Time.time);
         yield return new WaitForSeconds(5);
         print(Time.time);
         if (player.GetComponent<PlayerControl> ().currentPlatform == currentPlatform) {
             Wait ();
         }
 }
The first print statement works fine, but everything after that is not called. My timescale is NOT 0, so this is not the problem. Any suggestions?
               Comment
              
 
               
              Answer by AirMike · Jul 25, 2017 at 06:32 PM
Make sure you are using System.Collections;
And try changing yield return new WaitForSeconds(5); to yield return new WaitForSeconds(5f);
Your answer
 
 
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