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Question by atonb6 · Jan 26, 2015 at 09:27 AM · animationblenderfbxexport

Problem in Game mode with animation

Hi, I started to use unity recently. I make some models in blender, then I exported in FBX to import in unity. all goes fine, I see the textured models, and i can work with them. The problem is that the models have a little animation that I exported with blender and when I make the preview in game mode you don't see the objects ,but when I disable the animation you can see the statics objects in game mode. I can't understand how to see animated models in Unity. In the animation preview, the model look animated fine.

Thanks for the help, and sorry for my english.

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avatar image meat5000 ♦ · Jan 24, 2015 at 01:51 PM 0
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You model is not properly set up. You may find the parts disappear because they are being heavily deformed or are really tiny, or something to that effect. In Blender make sure you have set proper origins and Applied Loc Rot Scale. Check scale in Unity import for the model. Set it to 1.

avatar image atonb6 · Jan 24, 2015 at 06:37 PM 0
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Thanks for the answer, I did that. I exported the file in FBX with scale 1, and reimported in Unity, but still not working....

avatar image meat5000 ♦ · Jan 25, 2015 at 07:59 PM 0
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It literally sounds like location issues. In the preview the model will always be centred. In Game the parts could be anywhere. Have you double clicked the mesh and rig in hierarchy to locate them in scene view?

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