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Question by infocavasino · Jan 18, 2018 at 06:49 PM · playerfreeze

How do i freeze the player for the firs 3 second?

Hello guys, i'm new with this program and with the C#, i would like to know how can i freez the player for the first 3 second of the game?

This is the script that i used:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class PlayerMotion : MonoBehaviour {

 private CharacterController controller;
 private Vector3 moveVector;

 private float speed = 6f;
 private float verticalVelocity = 0f;
 private float gravity = 12f;

 private float animationDuration = 3.0f;
 public float startTime;

 public bool isDead = false;
 //

 //
 void Start () {

     controller = GetComponent <CharacterController> ();
     startTime = Time.deltaTime;
                 }
 

 void Update () {
     
     if (isDead) {
         return;
     }

     if (Time.time - startTime < animationDuration)
     {
         controller.Move (Vector3.forward * speed * Time.deltaTime);
         return;
     }

     moveVector = Vector3.zero;

     if (controller.isGrounded) 
     {
         verticalVelocity = -0.5f;
     } 
     else 
     {
         verticalVelocity -= gravity * Time.deltaTime;
     }

     //X 
     moveVector.x = Input.GetAxisRaw ("Horizontal") * speed;
     if (Input.GetMouseButton (0)) 
     {
         if (Input.mousePosition.x > Screen.width / 2)
             moveVector.x = speed;
         else
             moveVector.x = -speed;
     }
     //Y
     moveVector.y = verticalVelocity;
     //Z
     moveVector.z = speed;

     controller.Move (moveVector * Time.deltaTime); 
 }
 public void SetSpeed(float modifier)
 {
     speed = 6f + modifier;
 }

 private void OnControllerColliderHit (ControllerColliderHit hit)
 {
     if (hit.collider.tag == "Obstacol")
         Death();
     }


 public void Death ()
 {
     isDead = true;
     GetComponent <Score> ().OnDeath ();
         
 }

}

Thank you guys

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Answer by R-Type · Jan 24, 2018 at 10:16 AM

You can do something pretty simple like this:

 private float tActive;
 public float tWait = 3.0f;  // set this in inspector to any other value in seconds, if desired
 
 void Start() {
     tActive = 0.0f;
 }
 
 void Update() {
     tActive += Time.deltaTime;
     if (tActive < tWait) {
         // do whatever your waiting action is
         return;
     }
 
     // do your action here
 }
 

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