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Question by JayFitz91 · Sep 22, 2015 at 12:47 PM · loadingimagesasync

Playing a sequence of images during LoadLevelAsync?

I have a sequence of images that show my character running on a black screen. This works fine if I have it active when the scene plays but i am trying to play it when loading levels. The level loads and the image shows but it runs very slow or sometimes its just a static image and the animations don't play.

I am using this LoadLevelAsync code below:

 void Update()
     {
         if (Input.GetKeyDown(KeyCode.G))
         {
             StartCoroutine(DisplayLoadingScreen());
         }
     }
 
 IEnumerator DisplayLoadingScreen()
     {
         AsyncOperation async = Application.LoadLevelAsync("Main Scene");
 
         while(!async.isDone)
         {
             loadingScreen.SetActive(true);
             yield return null;
         }
 
     }

The loading screen has an animator attached to it which loads all the images so I'm not too sure why this isn't working, anyone any insight?

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avatar image sys12 · Sep 22, 2015 at 01:24 PM 0
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Try

 IEnumerator DisplayLoadingScreen()
      {
          AsyncOperation async = Application.LoadLevelAsync("$$anonymous$$ain Scene");
  
          yield return async;
  
      }
avatar image JayFitz91 sys12 · Sep 22, 2015 at 01:28 PM 0
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This won't work as its not telling my Loading screen to be active at anytime.

avatar image sys12 JayFitz91 · Sep 22, 2015 at 01:31 PM 0
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You need to activate your Loading Screen every time when the async is not finished?

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avatar image JayFitz91 sys12 · Sep 22, 2015 at 02:47 PM 0
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Ah right I see where you're co$$anonymous$$g from, I will try once I get home, thanks

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