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Question by DissonanceMask · Jun 08, 2019 at 07:24 PM · instantiatetimerinvoke

Is it possible to Invoke a function from a referenced variable?

I'm making a generic Pong game (pretty much replicating it with my own understanding of it) from scratch, and my idea of how the ball is destroyed and instantiated is as follows:

when the ball hits the Player2 goal collider (Player 1 gets the point), The ball's script calls it's function to destroy itself, and the GoalCollider script calls " game.spawnBallP1(); ", where game is the "game" is a reference to the GamePong script, which is pretty much the whole game managing script.

The GamePong's SpawnBallP1() function, only has "Instantiate(spawnBall, player1Launcher.transform.position, Quaternion. identity);"

I was wondering if there was a way to Invoke the instantiation of the ball, without having to make the "timer" by code.

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Answer by BradyIrv · Jun 08, 2019 at 07:41 PM

You can actually use the keyword Invoke to achieve running a function after X amount of time:

 // GoalCollider script call ball respawn
 float timeToWait = 5f;
 game.Invoke("SpawnBallP1", timeToWait);
 
 // Function to call
 public void SpawnBallP1()
 {
     Instantiate(ball, pos, rot);
 }
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avatar image DissonanceMask · Jun 09, 2019 at 03:56 AM 0
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Thanks a lot! Another thing I almost forgot to do was make the method public, and actually set the time to 0 >.

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