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Question by Lord_meow_Sambo · Mar 29, 2018 at 09:06 PM · servicesafe

anti-piracy

How can I make so the buttons are disabled if they don't get the game the right way?

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Answer by RyanAtEvno · Mar 29, 2018 at 09:27 PM

On the script attached to your Button game object, Button (Script), there is a component you can access "Intractable". So place this script on your button. Since you cant have a bool in PlayerPref set PremiumIsUnlocked int where 0 equals false and 1 equals true. When they purchase full game or whatever just set PlayerPref.SetInt ("PremiumIsUnlocked", 1);

 if (PlayerPref.GetInt ("PremiumIsUnlocked", 0)  >= 1)
 this.GameObject.GetComponent<Button> ().interactable = true;
 else
 this.GameObject.GetComponent<Button> ().interactable = true;
 
 }
 
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avatar image Lord_meow_Sambo · Mar 29, 2018 at 10:27 PM 0
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Thank you and so would I be able to use this on a few things like make a buy now button as well?

avatar image RyanAtEvno Lord_meow_Sambo · Mar 29, 2018 at 10:37 PM 0
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If you set a function on your buy now button so that when purchase is complete, it sets PlayerPref.SetInt ("PremiumIsUnlocked", 1).

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Answer by Kishotta · Mar 30, 2018 at 12:41 AM

The only way to guarantee an instance of your game is legitimate is by using a web-based login or registration to verify keys.

If you want to go with the "PlayerPrefs" style, I recommend NOT using PlayerPrefs, as it is just a (very user-editable) .txt file stored with the game files. Anyone with notepad could spoof your purchase. Instead, you might want to hide a binary file somewhere in your project that contains a valid/invalid flag. Binary files are still user editable with hex editors, but if the flag is hidden in a bunch of other random data, it could take a while for pirates to find.

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