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UnityPlayerActivity vs. UnityPlayerNativeActivity
Since Unity 3.4, the UnityPlayerProxyActivity decides whether to use a native activity or not. For changing the startup behavior (with a Java plugin), what should be subclassed from? Both the activities? Or the proxy? And what are the performance losses of simply doing the same as in 3.3 (only subclassing the UnityPlayerActivity and only referencing that from the manifest)?
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Hi Felix, I am currently facing the same dilemma. Did you resolve the problem? Cheers
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