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This question was closed May 09, 2013 at 09:37 AM by Fattie for the following reason:

Duplicate Question

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0
Question by CYVISUALEFFECTS · May 09, 2013 at 08:41 AM · timehorror

Timed object destructor help!

I am making a horror game. When the player pass through a trigger collider, the enemy will spawn. I want the enemy prefab to be disabled after a random amount of time between for example 1 and 10 seconds?

 var timeOut = 1.0;
 var detachChildren = false;
 
 function Awake ()
 {
     Invoke ("DestroyNow", timeOut);
 }
 
 function DestroyNow ()
 {
     if (detachChildren) {
         transform.DetachChildren ();
     }
     DestroyObject (gameObject);
 }
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avatar image Fattie · May 09, 2013 at 09:37 AM 0
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$$anonymous$$ODERATORS PLEASE $$anonymous$$ETE DUPLICATES

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Answer by GC1983 · May 09, 2013 at 08:57 AM

 function Awake()
 {
      Invoke( "DestroyNow", Random.Range(1, 10) );
 }
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avatar image CYVISUALEFFECTS · May 09, 2013 at 09:11 AM 0
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Good But I get 2 errors

avatar image CYVISUALEFFECTS · May 09, 2013 at 09:12 AM 0
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expecting ), found "i" and "i" expected, insert a semicolon in the end

avatar image Fattie · May 09, 2013 at 09:37 AM 0
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there was simply a missing bracket, I edited it.

you really should be able to figure out that sort of thing as a beginner programmer eh !

Always COUNT THE BRAC$$anonymous$$ETS to make sure they match.

avatar image CYVISUALEFFECTS · May 09, 2013 at 04:00 PM 1
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Ok thank you, I am just very new to javascript

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