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Question by Abacab · May 06, 2015 at 07:19 AM · c#loadingfreezeloadlevelasync

Title Screen loading animation not looped

Hello!

All my other loading screens are working properly and looping nicely, but my title screen one just does it's cycle once and then freezes. And I copied one of the working loading screens to the title screen so it should be exactly the same as the other working loading screens.

 void Awake () {
 if (PlayerPrefs.Haskey ("Nickname")) {
 invoke ("MainMenu", 3);
 }
 }
 
 void MainMenu () {
 loadScreen.SetActive (true);
 Application.LoadLevelAsync ("Main Menu");
 }
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avatar image Abacab · May 07, 2015 at 05:40 AM 0
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Has anybody experienced anything similar?

avatar image Abacab · May 07, 2015 at 11:40 AM 0
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Nobody? :(

avatar image KdRWaylander · May 07, 2015 at 02:00 PM 0
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What is loadScreen ?

avatar image Abacab · May 10, 2015 at 07:14 AM 0
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@$$anonymous$$dRWaylander It is my loading screen gameobject.

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Answer by John_Chantzis · May 10, 2015 at 10:30 PM

Are you using animations? Then make sure your animation settings specify it should Loop. You can do that by selecting your animation clip in the project assets and edit it's preferences in the Unity Editor on the right. Loop Time Preference

If that didn't fix it, try to provide more details about your problem.


looptime.png (101.1 kB)
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avatar image Abacab · May 11, 2015 at 07:02 AM 0
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The same loading screen is looped in other scenes. It seems like the title screen's loading screen is the only loading screen that freezes after first loop.

avatar image John_Chantzis · May 11, 2015 at 08:40 AM 0
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Are you trying this on the Editor? If yes, try building the project and using the build ins$$anonymous$$d. forum

avatar image Abacab · May 17, 2015 at 12:13 PM 0
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Yes I am trying it in the build! All other loading screens work but not the Title Screen one. :(

avatar image John_Chantzis · May 17, 2015 at 12:27 PM 0
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Well, there is nothing wrong with the code you posted. I would look at other parts that affect the loading screen and might make it freeze. Try creating an empty project and testing the loading screen there.

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