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Mac builds produce patchs of the screen rendered purple
I've never encountered this before, but for some reason my Mac builds have an inconsistent behavior for having part of the screen rendered purple up to 1 minute when first loading the game scene.
Below are two screen shots of the error occurring.


Does anyone have any ideas as to what could cause these symptoms? All materials are hooked up and all are unity built in so I'm a bit stumped.
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