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Unity creates up to 25 threads / freezes after building project.
Hello there,
recently, my Unity editor started building up more an more threads until the whole editor freezes.
In the Task-Manager it looks something like this:
Only workaround so far is to kill the process and restart unity. I am running the latest 2018.1 build, but only updated recently, the problem also occured in Unity 2017.3.
The threads start appearing when i build my project and afterwards never dissapear until i close the programm by any means.
If anyone does have a workaround for this or some insight on how to fix this issue i'd be glad to hear about it.
Thanks
Working on it. I'll try to reproduce the current problem with an (nearly)empty project. I'm not sure if you want to look into the current editor log of my project since it's littered with Debug.Log messages.
That would also help to pinpoint the issue.
Answer by Captain_Pineapple · Jun 19, 2018 at 09:57 AM
Well after months of ignoring this issue i actually found a solution wich in addition also fixed the problem of my built game versions crashing when i closed them.
Switching the Scripting Runtime Version to .NET4.X in the Playersettings was all it needed...
Perhaps this might help some people who are suffering from similar problems.
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