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Question by BenMeijering · Sep 06, 2011 at 09:16 AM · performancewebplayerfreezewebstutter

Web player stalls

Hi,

I have written a project which allows you to navigate large terrains using streaming. Now, when I run the application in standalone or using the development web player plugin it runs fine, but when I use the normal web player plugin I continuously experience very noticeable stalls while navigating the terrain. Does anyone have similar experiences, or does anyone know what might be the cause of this ?

edit: so I've upgraded now from 3.3 to 3.4 and where I previously had a framerate of 350 (editor and standalone) I now have a framerate of 40. The good news is that I can profile now since it also occurs in builds that I can profile. It seems that I get 100ms stalls caused by "Application.Integrate Assets In Background".

Any help would be appreciated.

Cheers,

Ben

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Answer by Waz · Sep 07, 2011 at 12:20 PM

That's from calling LoadLevelAdditive, so it's probably not telling you much, sorry.

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avatar image BenMeijering · Sep 07, 2011 at 12:54 PM 0
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Hi Warwick, I am not using LoadLevelAdditive, just AssetBundle.LoadAsync :-( But right now I am thinking that the framecap which is enforced in the webplayer in combination with LoadAsync causes some kind of stall. Because when I set VSync to "Every VBlank", I have the same problem when running it in the editor.

avatar image Waz · Sep 07, 2011 at 01:32 PM 0
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You could try changing the background thread priority, but I suspect the integrate is happening in the main thread.

avatar image Waz · Sep 07, 2011 at 01:34 PM 0
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(AssetBundle.LoadAsync is practically the same as LoadLevelAdditiveAsync)

avatar image BenMeijering · Sep 07, 2011 at 01:45 PM 0
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I already tried that, but unfortunately it didn't help

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