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               Triumanity · Mar 07, 2017 at 04:07 PM · 
                touchdetectionwhile loopfingerkey press  
              
 
              How to increase Touch/Key Down detection speed?
I'm working on a game in which user input timing is crucial. In Unity, as there is no event handler for touch or key presses, I can detect a touch only as often as frame-rate allows which is around 1/16 ms. Is there a way that touch can be detected in a while-loop so the user input is separated from the frame rate?
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