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Question by Agyatket13 · May 14, 2017 at 05:40 PM · rigidbodyanimatorvector3touchaddforce

Please Help, I am stuck. I created a script which uses touch input for movement. Although it isn't working on the gameobject i created. Please Help.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour { Rigidbody playerRigidbody; Animator anim; Vector2 touchPosition; Vector3 movement; public float MovementSpeed;

 public float animationTime;
 float currentTime;

 void Start()
 {
     playerRigidbody = GetComponent<Rigidbody> ();
     anim = GetComponent<Animator> ();
 }

 void Update()
 {
     currentTime += Time.deltaTime;
     Movement ();
     if(Input.touchCount >= 2 && Input.GetTouch(1).phase == TouchPhase.Began && currentTime >= animationTime)
     {
         anim.SetTrigger ("Jump");
         currentTime = 0f;
     }
 }

 void FixedUpdate()
 {
     playerRigidbody.AddForce (movement);
 }

 void Movement()
 {
     if(Input.touchCount > 0 && (Input.GetTouch(0).phase == TouchPhase.Moved || Input.GetTouch(0).phase == TouchPhase.Began))
     {
         touchPosition = Input.GetTouch (0).deltaPosition;
         movement = new Vector3 (touchPosition.x*MovementSpeed, 0f, touchPosition.y*MovementSpeed);

     }
     if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended)
     {
         touchPosition = new Vector2 (0f, 0f);
         movement = new Vector3 (0f, 0f, 0f);
     }
 }

}

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