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Question by Gilead7 · Jul 13, 2015 at 04:21 PM · c#guislider

Display actual number of bullets

This should be an easy one- While using the new GUI, how would I display the exact number of bullets/torpedos, etc in a slider? Currently, it works, but there are too many to start out with.

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avatar image Cherno · Jul 13, 2015 at 04:44 PM 0
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Why a slider? what wortks currently? There are too many of what to start out with? Please be more clear.

avatar image Gilead7 · Jul 13, 2015 at 08:32 PM 0
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$$anonymous$$y apologies. I used a slider for the battery, which works quite well, so I thought I would try a slider. Would you recommend something else? In this case, I want to show how many torpedos I have. If I start with 4, I want to display just four. Right now, there are many more showing up than the variable number tells. Does that help?

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Answer by Cherno · Jul 13, 2015 at 08:39 PM

Hold on a second. First you talked about bullets, then battery, and now torpedos? Just call it ammo, it's less confusing :)

 using UnityEngine.UI;
 
 public class PlayerGUI : MonoBehaviour {
 
     public Text text_ammo;
         public int ammo;
         public int ammo_max;
         
 
     public void UpdateAmmoText() {
 
         text_ammo.text = ammo.ToString() + "/" + ammo_max.ToString();
     }
 
 }

You have to drag you Text UI Object into the text_ammo slot in the inspector. Set the ammo and ammo_max however you want, and call the UpdateAmmoText option whenever one of the values change (Firing, reloading).

A slider is possible as well of course, check the Scripting API for the relevant variables.

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avatar image Gilead7 · Jul 14, 2015 at 04:01 PM 0
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Thanks Cherno!

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