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Temperature map shader
Hello everyone!
I have a Unity project.
And I want to write a shader which represents a temperature map contours in Unity. It is necessary to provide closed lines with borders, which shows tonality of temperature and the corresponding color gradation areas with different temperatures. Shader Language is Cg...
Input data:
On output I want to get something like this texture, stretched to the globe sphere:
I certainly can check every pixel, but maybe there are standard approaches to this problem? I would be grateful for any advice!
globe.png
(221.3 kB)
t8k260000.png
(36.7 kB)
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