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Question by uniMaxi · May 07, 2014 at 12:54 PM · general programming

OnEnable and OnFocus in EditorWindow executed after Play?

I have an EditorWindow that calls OnEnable() and OnFocus() functions when i hit the button. How do i prevent it from happening?

Specifically, if i have an editor window specified by the code below open than it will print "Focus Gained" in the console immediately after the Play button is hit.

 using UnityEditor;
 using UnityEngine;
 using System.Collections;
 
 public class BoxEdTest : EditorWindow {
     [MenuItem ("Box Editor/BoxEd Dev Test")]
     public static void ShowWindow () {
         EditorWindow.GetWindow (typeof(BoxEdTest));
     }
 
     [ExecuteInEditMode]
     public void OnFocus() {
         SubFunction();
     }
     [ExecuteInEditMode]
     public void SubFunction() {
         Debug.Log ("focus gained");
     }
 
     public void OnLostFocus() {
         Debug.Log ("focus lost");
     }
 }
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Answer by uniMaxi · May 08, 2014 at 11:42 AM

Came up with my own answer for OnEnable(). It is ugly, but it looks like this:

private bool isEnabled = false; public void OnEnable() { if (!isEnabled) { isEnabled = true; DoStuff(); } }

This basically ensures OnEnable is only ran when the EditorWindow is first displayed and never again.

Regarding OnFocus, still haven't found a good way to prevent it from running after "play" is hit. Using a boolean doesn't work because you want OnFocus to run every time a window regains focus, and also because hitting the "play" button does actually make the window lose focus before calling OnFocus in playmode.

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Answer by mikeburnsshadow · Aug 03, 2017 at 08:27 AM

Try this:

 private void OnFocus()
 {
     if(focusedWindow == this)
     {
         DoThings();
     }
 }
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