Apply force in non-update function?
Hi,
I have a general question about where to apply force/manipulate physics. I have a gameobject which controls spawning of a sphere by institating the object and applying force afterwards. It spawns only one sphere as long as the sphere does not leave the boundaries of the level. I currently do this in a function "SpawnObject" which is called by other GameObjects in the scenes, but the institating and applying force does not happen in an Update function (i.e. not in Update or FixedUpdate):
void SpawnObject(){
//instantiate object and apply force
}
I observed now, that the physics behavior depends on the computer I use and I guess this is because I don't manipulate the physics in FixedUpdate.
But how should I handle this? Can I fix the SpawnObject function that it works device independent? My other idea is to apply force in FixedUpdate, but than I have to use a boolean to control that only one object spawns the time:
void FixedUpdate(){
if (spawn){
// spawn object, apply force
spawn = false;
}
}
public void SpawnObject(){
spawn = true;
}
But this solution looks ugly to me, because Unity will have to check the if statement every frame. What is the best solution to solve this?
Thanks in advance!!
Your answer
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