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Question by pes04 · Apr 30, 2017 at 08:23 AM · scripting problemphysicsgeneral programming

Apply force in non-update function?

Hi,

I have a general question about where to apply force/manipulate physics. I have a gameobject which controls spawning of a sphere by institating the object and applying force afterwards. It spawns only one sphere as long as the sphere does not leave the boundaries of the level. I currently do this in a function "SpawnObject" which is called by other GameObjects in the scenes, but the institating and applying force does not happen in an Update function (i.e. not in Update or FixedUpdate):

 void SpawnObject(){
 
    //instantiate object and apply force
 
 }

I observed now, that the physics behavior depends on the computer I use and I guess this is because I don't manipulate the physics in FixedUpdate.

But how should I handle this? Can I fix the SpawnObject function that it works device independent? My other idea is to apply force in FixedUpdate, but than I have to use a boolean to control that only one object spawns the time:

 void FixedUpdate(){
 
      if (spawn){
           // spawn object, apply force
          spawn = false;
      }
 
 }
 
 public void SpawnObject(){
    spawn = true;
 }


But this solution looks ugly to me, because Unity will have to check the if statement every frame. What is the best solution to solve this?

Thanks in advance!!

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