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Question by kenonunity · Feb 03, 2019 at 03:02 PM · scripting problemraycastnewbie

RayCast issues

Hi, i hope that someone can help me with this. im trying to make a simple shooter game (yes i am new to this) and i have got it to fire a new item forward on each click. but would like it to fire towards where i click on the screen i have a ray cast in place but the line just goes up and off screen and the items still just fire forward in one place.

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Shooter : MonoBehaviour
 {
     public Rigidbody projectile;
     public Transform shotPos;
     public float shotForce = 100f;
     public float moveSpeed = 10f;
     public float currentax = 0;
     public float totalax = 10;
 
     public Rigidbody Instantiate(Rigidbody projectile, Vector3 position, Quaternion rotation, Quaternion identity)
     {
         throw new NotImplementedException();
     }
 
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         { // only do anything when the button is pressed:
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit;
             if (Physics.Raycast(ray, out hit))
             {
 
                 Debug.DrawLine(shotPos.position, hit.point *10);
                 
 
                 Rigidbody shot = Instantiate(projectile, GameObject.Find("shotPos").transform.position, Quaternion.identity);
                 shot.AddForce((hit.point - shotPos.transform.position) * shotForce);
 
             }
         }
     }
 }

can anyone help me see what i clearly cant, and where its going wrong

thanks

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