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Plane Processing
This question is about how much processing power the planes in unity use. I created a small level in unity using cubes and got a decent frame rate. I then realized if I use planes instead of cubes I would get a better frame rate but, the frame rate dropped by at least 10 fps. Why did this happen?
What would I look for. I'm new to using the profiler. All I see is that the rendering is using the most. I'm using 2048 textures could that be it? Planes are quite large.
Size only matters if the objects have colliders.
What's commonly a problem is using hundreds if not thousands of objects in a tile- or cell-based environment where each tile or cell is a seperate gameobject, which even for a small 10x10x10 space leads to 1000 objects.
Answer by ThisTestWillDo · May 03, 2016 at 11:39 PM
One Unity built-in plane is 200 triangles as opposed to the 12 triangles of the built-in cube. Whether this is why your performance dropped, I can't say for sure.
Right, don't use the built-in Plane mesh. Unity now has a Quad mesh that has only 2 triangles ins$$anonymous$$d of 200. The Plane mesh is useful when you want to play around with cloth since you need a lot vertices for those, for everything else just use the Quad mesh.
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