Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by systemicgames · May 03, 2016 at 10:41 PM · fpsplaneprocessing

Plane Processing

This question is about how much processing power the planes in unity use. I created a small level in unity using cubes and got a decent frame rate. I then realized if I use planes instead of cubes I would get a better frame rate but, the frame rate dropped by at least 10 fps. Why did this happen?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image incorrect · May 03, 2016 at 10:53 PM 0
Share

You can use profiler to figure it out.

avatar image systemicgames incorrect · May 03, 2016 at 10:58 PM 0
Share

What would I look for. I'm new to using the profiler. All I see is that the rendering is using the most. I'm using 2048 textures could that be it? Planes are quite large.

avatar image Cherno systemicgames · May 03, 2016 at 11:02 PM 0
Share

Size only matters if the objects have colliders.

What's commonly a problem is using hundreds if not thousands of objects in a tile- or cell-based environment where each tile or cell is a seperate gameobject, which even for a small 10x10x10 space leads to 1000 objects.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by ThisTestWillDo · May 03, 2016 at 11:39 PM

One Unity built-in plane is 200 triangles as opposed to the 12 triangles of the built-in cube. Whether this is why your performance dropped, I can't say for sure.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bunny83 · May 04, 2016 at 04:45 AM 0
Share

Right, don't use the built-in Plane mesh. Unity now has a Quad mesh that has only 2 triangles ins$$anonymous$$d of 200. The Plane mesh is useful when you want to play around with cloth since you need a lot vertices for those, for everything else just use the Quad mesh.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

50 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

RigidBody Character Controller Sinking into Floor? 1 Answer

Spawning a plane in front of an FPS player? 0 Answers

Having an FPS character collide push ragdolls. 1 Answer

Fps Aiming Script help 2 Answers

Turning the game into an FPS 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges