object moves up when two opposing horizontal forces add up
so i'm working on a simple physics based game where i roll a ball on a plane and when i move forward and build up speed then move backwards the ball starts levetating up for some reason i tried freezing y axis when the ball is grounded but then it can't move up hills ,so here is the script n stuff
 void Control_ball()
     {
         player_mesh.transform.position = transform.position;
 
         float horizontal = Input.GetAxis("Horizontal");
 
         float vertical = Input.GetAxis("Vertical");
 
         float Xmov = horizontal * speed * Time.deltaTime;
 
         float Zmov = vertical * speed * Time.deltaTime;
 
         Vector3 dir = new Vector3(Xmov, 0, Zmov).normalized;
 
         float targetangle = camera.transform.eulerAngles.y;
 
         transform.rotation = Quaternion.Euler(0, targetangle, 0);
 
         playerrb.AddRelativeForce(dir*speed,ForceMode.Acceleration);
 
         playerrb.velocity = Vector3.ClampMagnitude(playerrb.velocity, max_speed);
 
         player_mesh.transform.Rotate(dir * rollspeed);
     }
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