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Question by cod · Jul 24, 2012 at 05:51 PM · terraindetailpaintingsplatmap

How are trees and detail meshes placed on the terrain?

If I need a splatmap(RGBA) for terrain texture painting, how can I access terrain tree's splatmap(if exist) or how can I place them procedurally based on a cliff/flow map? There's no documentation at all... Please could someone of the UT answer me?

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Answer by jc_lvngstn · Jul 24, 2012 at 07:01 PM

In the documentation, check out the TerrainData functions. There are functions to get and set the tree, texture, and detail data. Unfortunately, the documentation is extremely limited. Good luck :)

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avatar image cod · Jul 24, 2012 at 08:27 PM 0
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Unity is really a shit in terms of terrain documentation and the funny thing is that terrain is the base for creating every game -.-

avatar image jc_lvngstn · Jul 25, 2012 at 01:08 PM 0
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I've got some code at home that does all this, let me see what I can scratch up.

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