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Question by ExtremePowers · Oct 10, 2014 at 05:16 PM · particleslistsystem

How to get a list of particles

How to get a list of particles from a particle system? Like the particle emitter has a option named .particles.

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Answer by robertbu · Oct 10, 2014 at 05:31 PM

The setup:

 #pragma strict
  
 var ps : ParticleSystem;
 var particles : ParticleSystem.Particle[];
  
 function Start() {
     ps = particleSystem;
     particles = new ParticleSystem.Particle[ps.maxParticles];
 }

Then to get the particles:

 var count = ps.GetParticles(particles);    
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avatar image ExtremePowers · Oct 10, 2014 at 05:53 PM 0
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How would I get the position for the particles?

avatar image robertbu · Oct 10, 2014 at 06:50 PM 0
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You will find the definition of a ParticleSystem.Particle here:

http://docs.unity3d.com/ScriptReference/ParticleSystem.Particle.html

So given an array, you can get the position of the first particle in the array by:

  var pos = particles[0].position;

Note that the index frame to frame does not remain constant. That is, the particle that was in the particles[0] slot one frame may be in a different slot in the array or not exist at all in some future frame. The array is a snapshot of the current frame.

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