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Question by dtaralla · Apr 06, 2016 at 11:55 AM · soundonmouseoverruninbackground

Unity still receives OnMouseOver events while in background

As the title says... My game is a multiplayer game over network and I don't want it to pause whenever the game looses focus (via ALT+TAB or whatever). Therefore I set the runInBackground flag to true. However I noticed that when the window of the game is behing let's say Google Chrome for instance, I still hear the game reacting to the mouseover events (because my buttons trigger a sound when they are hovered). Is it normal? What am I missing here?

Thanks!

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Answer by Dave-Carlile · Apr 06, 2016 at 12:03 PM

You should be able to use OnApplicationFocus to detect when your game is in the background and then ignore input when your app isn't focused.

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