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Question by
swifter14 · Jun 13, 2018 at 07:14 PM ·
onapplicationpauseonapplicationfocus
Does Unity call Start() when OnApplicationPause(true)
When receiving an incoming call for example, OnApplicationPause(false)
is called, and when returning back to the app OnApplicationPause(true)
is called. What's going to happen when returning? Do all my gameobjects on the scene run Start() again? If so that's bad because it'll reset everything to default in my case. I read different answers on different sites, I wonder why it's not clear.
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