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Question by mohanrao164 · Mar 20, 2017 at 01:34 PM · onapplicationpauseonapplicationfocus

Detect Status Bar Expanding or Low Power Notification to Pause Game?

I'm working on a game that requires some quick reflexes, and a bug reported is that the game will not pause itself when the Android status bar (or notification bar) is expanded. Another bug reported is that the game will not pause itself when the Android "low power" notification appears over the game.

Suspending the game normally works fine, since I can catch that with OnApplicationPause in Unity. However, is there any way to capture these other two events? It would be great to be able to catch this in Unity, but I'd also be interested in any info on capturing these via a plugin or something along those lines.

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avatar image mohanrao164 · Oct 04, 2017 at 06:48 AM 0
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Did any one know the answer?

avatar image khalidhex · Dec 19, 2017 at 05:51 PM 0
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Did you find a solution ?

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