Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by KarthikPutchala · May 04, 2020 at 02:38 PM · nullreferenceexceptionadmobobject-reference-error

NullReferenceException: Object reference not set to an instance of an object Admanager.ShowFullScreenAd ()

Hi I am trying to implement the admob interstitial ad in my project . I had created an empty game object called Admanager in the scene and attached the Admanager.cs script to it. I wanted to show up an interstitial ad whenever the player clicks the replay button. But when I click the replay button it is showing as NullReferenceException: Object reference not set to an instance of an object Admanager.ShowFullScreenAd () and indicating that there is an error in this line if (this.interstitial.IsLoaded()) . I don't Understand what mistake i am doing

I had attached the Admanager.cs script and RestartMenu.cs (where i call the interstitial ad to show up).

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using GoogleMobileAds.Api;
 using System;
 using System.Diagnostics;
 using Debug = UnityEngine.Debug;
 
 public class Admanager : MonoBehaviour
 {
     public static Admanager instance;
     private string appID = " APP-ID";
     public InterstitialAd interstitial;
     private string fullScreenAdID = "INTERSTITIAL- ID";
 
     public void Awake()
     {
         if(instance == null)
         {
             instance = this;
         }
         else
         {
             Destroy(this);
         }
     }
     private void start()
     { 
         MobileAds.Initialize(appID);
         RequestInterstitial();
     }
 
     public void RequestInterstitial()
     {
         // Initialize an InterstitialAd.
         this.interstitial = new InterstitialAd(fullScreenAdID);
 
         // Called when an ad request has successfully loaded.
         this.interstitial.OnAdLoaded += HandleOnAdLoaded;
         // Called when an ad request failed to load.
         this.interstitial.OnAdFailedToLoad += HandleOnAdFailedToLoad;
         // Called when an ad is shown.
         this.interstitial.OnAdOpening += HandleOnAdOpened;
         // Called when the ad is closed.
         this.interstitial.OnAdClosed += HandleOnAdClosed;
         // Called when the ad click caused the user to leave the application.
         this.interstitial.OnAdLeavingApplication += HandleOnAdLeavingApplication;
 
         // Create an empty ad request.
         AdRequest request = new AdRequest.Builder().Build();
         // Load the interstitial with the request.
         this.interstitial.LoadAd(request);
     }
 
     public void ShowFullScreenAd()
     {
         if (this.interstitial.IsLoaded())
         {
             this.interstitial.Show();
             RequestInterstitial();
         }
         else
         {
             Debug.Log("not ready yet");
             RequestInterstitial();
         }
     }
 
     public void HandleOnAdLoaded(object sender, EventArgs args)
     {
         MonoBehaviour.print("HandleAdLoaded event received");
     }
 
     public void HandleOnAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)
     {
         MonoBehaviour.print("HandleFailedToReceiveAd event received with message: "
                             + args.Message);
     }
 
     public void HandleOnAdOpened(object sender, EventArgs args)
     {
         MonoBehaviour.print("HandleAdOpened event received");
     }
 
     public void HandleOnAdClosed(object sender, EventArgs args)
     {
         MonoBehaviour.print("HandleAdClosed event received");
     }
 
     public void HandleOnAdLeavingApplication(object sender, EventArgs args)
     {
         MonoBehaviour.print("HandleAdLeavingApplication event received");
     }
 }

RestartMenu.cs script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class RestartMenu : MonoBehaviour
 {
     public void menu()
     {
         FindObjectOfType<AudioManager>().Play("click");
         SceneManager.LoadScene(0);
     }
     public void replay()
     {
         FindObjectOfType<AudioManager>().Play("click");
         Admanager.instance.ShowFullScreenAd();
         SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
     }
 }

,

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

129 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

NullReferenceException at at GoogleMobileAds.Api.MobileAds.Initialize (System.Action`1[T] initCompleteAction) [0x00000] in <00000000000000000000000000000000>:0 3 Answers

weird NullReferenceException 1 Answer

Script finds everything but still i get "nullreference, object not set to an instance of an object"??? 1 Answer

How to Connect Difficult Object using UnityEngine.Network 1 Answer

Null Reference - Help 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges