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Question by FatalNightmare · Jun 27, 2013 at 01:20 AM · javascriptgameobjectdestroy

Gameobject is not being destroyed

Hey guys, I am trying to (after some seconds) destory a gameobject in my game. I have put debug code segments in my code and it says that my object is destoryed, but it is still in game. Here is my code:

 var timenight : int; //5
 var deathchurch: Transform;
 function Start () {
 Debug.Log("Time Start for DeathChurch");
 yield new WaitForSeconds(timenight);
 Debug.Log("Time Ends");
 Destroy (deathchurch);//Destroys object blocking path
 Debug.Log("DeathChurch Gone");
 }

How do I get this gameObject to be destroyed after a few seconds! Any help would be great, thanks!

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Answer by Linus · Jun 27, 2013 at 01:37 AM

You can have the timer built into the Destroy function. And you destroy the gameObject not the transform. I think transform.gameObject Destroy(transform.gameObject,5) could also be used for destruction

http://docs.unity3d.com/Documentation/ScriptReference/Object.Destroy.html

 // Kills the game object in 5 seconds after loading the object
 Destroy (gameObject, 5);


In your example:

     var timenight : float = 5.0; //Value needs to be set, and be a float not int
     var deathchurch: Transform;
     function Start () {
      deathchurch = transform; //The var needs to be set, not just declared. Should not be needed in this example though
      Debug.Log("Time Start for DeathChurch");
      Destroy (gameObject, timenight);//Destroys object blocking path
   //Destroy (deathchurch.gameObject, timenight); //could also work I believe
      Debug.Log("DeathChurch Gone");
     }
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