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This post has been wikified, any user with enough reputation can edit it.
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Question by cbeatlfan · Feb 08, 2014 at 02:50 AM · uce0001bce0043

Where Is The Error

 Assets/enemy1.js(51,2): UCE0001: ';' expected. Insert a semicolon at the end.
 Assets/enemy1.js(51,2): UCE0001: ';' expected. Insert a semicolon at the end.
 Assets/enemy1.js(51,1): BCE0043: Unexpected token: ..
 Assets/enemy1.js(21,1): BCE0043: Unexpected token: ..
 Assets/enemy1.js(16,1): BCE0043: Unexpected token: ..

where are these errors in this script

 #pragma strict
 var target : Transform; //the enemy's target
 var moveSpeed = 3; //move speed
 var rotationSpeed = 3; //speed of turning
 var attackThreshold = 3; // distance within which to attack
 var chaseThreshold = 10; // distance within which to start chasing
 var giveUpThreshold = 20; // distance beyond which AI gives up
 var attackRepeatTime = 1; // delay between attacks when within range
  
 private var chasing = false;
 .private var attackTime = Time.time;
  
 var myTransform : Transform; //current transform data of this enemy
  
 function Awake()
 .{
     myTransform = transform; //cache transform data for easy access/preformance
 }
  
 function Start()
 .{
      target = GameObject.FindWithTag("Player").transform; //target the player
 }
  
 function Update () {
  
     // check distance to target every frame:
     var distance = (target.position - myTransform.position).magnitude;
  
     if (chasing) {
  
         //rotate to look at the player
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
         Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
  
         //move towards the player
         myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
  
         // give up, if too far away from target:
         if (distance > giveUpThreshold) {
                     chasing = false;
         }
  
         // attack, if close enough, and if time is OK:
         if (distance < attackThreshold && Time.time > attackTime) {
             // Attack! (call whatever attack function you like here)
             attackTime = Time.time + attackRepeatTime;
         }
  
     } else {
 .        // not currently chasing.:
  
         // start chasing if target comes close enough
         if (distance < chaseThreshold) {
             chasing = true;
         }
     }
 }

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avatar image rutter · Feb 08, 2014 at 02:53 AM 0
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Welcome to Unity Answers! In the future, you can format your code while editing your post: select it, and press the 101010 button. This makes it much easier for us to help you.

Since you included the full text of your compiler errors, it's pretty easy to spot the immediate problem: your code has three . characters that don't belong: one each on lines 16, 21 and 51.

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Answer by Vetpetmon · Nov 30, 2014 at 01:23 PM

You have a period on line 16 and 21 and 51. How did you do that?

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