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Question by Twinklier · Feb 26, 2020 at 02:08 PM · vector3syntax

Some syntax nuances I don't really understand

 float w = (1f / Screen.width) * Input.mousePosition.x;
 
 Vector3 mousepos = new Vector3((1f / Screen.width) * Input.mousePosition.x, 1f / Screen.height * Input.mousePosition.y);

It's written exactly the same. But float w is not the same as mousepos.xalt text

Why tho? I thought vector3 is just a bowl of 3 floats. :/

Cheers!

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avatar image TreyH · Feb 26, 2020 at 02:16 PM 1
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Not really a question so I won't answer, but you're just seeing a rounded version of the Vector3's components. You're right about the definition as it's literally a struct with 3 float fields, so there's no magic going on other than cleanly printing to the console.

avatar image Razor1994 TreyH · Feb 26, 2020 at 03:22 PM 2
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Thats true. The internal value is still 0.488... the console just presents a rounded value.

avatar image FracEdd · Feb 26, 2020 at 07:29 PM 0
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You can print out Vector3s with higher precision using .ToString. Check out https://docs.unity3d.com/ScriptReference/Vector3.ToString.html

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Answer by Tripleganger · Feb 26, 2020 at 06:08 PM

Hi @Twinklier !

Vector3 automatically rounds up or down your floats, so you don't have to deal with those tiny decimals. And Vector3 is a struct with 3 floats!

Edit: improvements to the answer suggested by Bunny83.

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avatar image Bunny83 · Feb 26, 2020 at 06:32 PM 0
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Well, your answer is a bit misleading. Vector3 is not an array, it's a struct with 3 float values. It also does not always round the values up. It just rounds the values (up or down) depending on the decimal places. Without an explicit format string Unity just uses the number format `"F1"` by default. For more information see C# / .NET number format strings.


Note that Vector3 implements what is called an "indexer" which you might have interpreted as "array". For more information on indexer, see Indexers

avatar image Tripleganger · Feb 26, 2020 at 06:50 PM 0
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Thank you. I will edit the answer.

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