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Question by RoyalCoder · Apr 24, 2014 at 06:25 PM · gamefirst-person-controllerpolygon-countsuggestionslow

Some suggestions First Game

Hi guys I'm completely new in Unity. For the first game I'm trying to develope an Android game, I would like to know a few things like: 1. For level design what is the best way: Full square map like: alt text

-OR- In line mapping: alt text

  1. 3D Design (3DMAX) Low Poly : Approximately numbers of poly for models to work on most devices ?!

  2. Limit of draw calls: Numbers of draw calls for mobile devices to work properly ?!

  3. Resolutions: Default screen size to work with it !

  4. Menu: Menu system : a) For each button new scene ( Settings, Shop, Ojectives etc.) -or- b) One scene with all menus Thats all for now hope you guys will be offering me some ideas, I would really appreciate that !!!

Thanks in advance !

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Answer by Sisso · Apr 24, 2014 at 06:29 PM

1,2,3) Search for it, there is a lot of info in answers, forum and web. But in the end, less is better and you only know by testing.

4) Depending a lot how do you want to organize your code, but in general case, use a Prefab.

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Answer by tanoshimi · Apr 24, 2014 at 06:35 PM

https://docs.unity3d.com/Documentation/Manual/iphone-PracticalGuide.html

https://docs.unity3d.com/Documentation/Manual/OptimizingGraphicsPerformance.html

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