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Question by hellix088 · Jan 15, 2018 at 08:24 PM · networkingnetworksocketsocketspython

Socket.io, connetion works but can't emit

I have this very simple script in Python

 import socketio
 import eventlet
 import eventlet.wsgi
 from flask import Flask, render_template
 
 sio = socketio.Server()
 app = Flask(__name__)
 
 @sio.on('hello')
 def disconnect(sid, data):
     print('hello')
 
 if __name__ == '__main__':
     app = socketio.Middleware(sio, app)
     eventlet.wsgi.server(eventlet.listen(('', 80)), app)

Which basically waits for 'hello' events and prints hello on the console, it works, I've tested it with this tool.

On the other hand Unity does not want to emit correctly, I'm using this asset, I've done as the readme says, moved the prefab to the scene, changed the url so that the port is 8090, added an empty game object with this code:

 using SocketIO;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class StreamControllerScript : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
         GameObject go = GameObject.Find("SocketIO");
         SocketIOComponent socket = go.GetComponent<SocketIOComponent>();
 
         socket.Emit("Hello", JSONObject.CreateStringObject("George"));
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 }


But all I see on the python console is:

 (3444) wsgi starting up on http://0.0.0.0:8090
 (3444) accepted ('127.0.0.1', 56420)

when instead using the tool I get:

 (3444) accepted ('127.0.0.1', 56434)
 hello

What can I do to make this asset work correctly? Thanks

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