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Question by Nerglej · Apr 30, 2018 at 04:47 PM · mathfround

3 by 1 grid with mathf.round and ScreenToWorldPoint

Hello! I want to make a game where I place platforms, and then the automatic runner jumps onto it, but my problem is that my platforms are 3 by 1 and not 1 by 1. Then the Mathf.round won't work because it's only rounding to 1, 2, 3 etc. But my x coordinates need to be 0, 3, 6 etc. If there's a way to do that please tell me!

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Answer by DawdleDev · Apr 30, 2018 at 07:42 PM

Let's say the input x coordinates are represented by inX. The way to do this would be:

 xPosition = 3 * Mathf.Round(inX/3);

This way, it rounds it only to multiples of three, as you requested. Hope this helps!

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avatar image Nerglej · May 01, 2018 at 07:43 AM 0
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Thanks for that! I tried $$anonymous$$athf.Round(int) / 3, so I understand my fail now. Thanks!

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