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Question by Qvepoy · Mar 20, 2018 at 04:56 PM · vector2round

How round off a vector2?

Hello. How i can round coordinates of vector without leave direction (make all vectors with same length)?alt text

I want to make a vectors of the same length. Thank you.

mspaint-2018-03-20-17-32-59.png (23.2 kB)
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Answer by Xarbrough · Mar 20, 2018 at 05:18 PM

Like this:

 Vector2 myVector = new Vector2(13f, 7f);
 Vector2 direction = myVector.normalized;
 float desiredLength = 1f;
 Vector2 newVector = direction * desiredLength;

First you only take the normalized direction (has a length of 1), then you scale the magnitude of that vector by the length you want (multiply the direction with length 1 by the length value). I wouldn't call this "rounding", but "scaling" instead. There's also a similar method called Vector3.ClampMagnitude, which clamps the length of a vector to a max value, but allows smaller ones, so not exactly what you wanted, but also helpful.

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