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round meshes makes the game glitch
You'll see, i recently updated unity to 5.2.1f1, & everything was fine (that was like 5 days ago). Today i opened my session again & i noticed this weird looking glitch on the textures. I don't know what triggered it or what happened, but when i run the game & the meshes with the glitch are renderer, my camera starts to glitch out all weirdly. I honestly have no idea what's going on, i restarted my mac, my project, & this doesn't goes away :I any help? (it only happens with a few "round" objects, even tho just one of them is "smooth shaded" & i don't think it's the texture because they both are different textures)
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