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Question by Ortan · Jan 05, 2018 at 12:48 PM · iossavingcloudapp storeitunes

One save for a free and premium version of the game on iOS

The essence of the problem: there is a published paid game in the App Store, I want to publish its free version. For a week now I've been struggling with how to transfer the save from one game to another (if the user plays free and he decides to go to a paid one).

In Android with this it is easier - added both projects in "Game services" and cloud saving works as a general, and in extreme cases - games create/load a separate local file of saving in the root of the device, along the same path.

Nothing like that would support the YOS did not find. The only thing that comes to mind is to make the game free and sell the premium as an in-game purchase. But this is an extreme option, and I really do not like it.

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avatar image Ortan · Jan 05, 2018 at 12:51 PM 0
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PS: The game already has auto-synchronization PlayerPrefs with iCloud through the plugin, but I do not know if this can help something

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